Justice and Gesaffelstein Release “Pusher” for GTA VI Ahead of December 11 Original Score

Photo: Bertrand from Paris, France (CC BY 2.0) via Wikimedia Commons
The French electronic artists collaborate on a new track from Grand Theft Auto VI: Original Score, led by Justice. The project is scheduled for December 11, following the game's planned November 19 launch.
Justice and Gesaffelstein Are Bringing Electronic Music Into GTA VI's Identity
Justice and Gesaffelstein have released "Pusher," a new collaboration from the original score for Grand Theft Auto VI.
The track arrived October 29, 2026, ahead of the complete score's scheduled December 11 release.
According to an October 29 report by Trace William Cowen for Complex, Justice is leading the game's original score for Rockstar Games.
For Crazy TV, the significance extends beyond two established electronic artists appearing on a video game soundtrack.
Rockstar is incorporating original electronic compositions into the musical identity of one of gaming's most anticipated releases.
The collaboration gives audiences an early example of that direction before the full project arrives.
The distinction between an original score and a licensed soundtrack is central to the story.
Pusher Is Part of a Larger Musical Project
Justice consists of French electronic musicians Xavier de Rosnay and Gaspard Augé.
Their collaboration with fellow French artist Gesaffelstein connects established names within electronic music.
But "Pusher" is not simply an existing song licensed for a game.
Complex identifies it as part of Grand Theft Auto VI: Original Score, the project Justice has composed for Rockstar Games.
A licensed recording arrives with an established identity. An original score is developed for the musical world surrounding a particular production.
For Crazy TV, that gives "Pusher" two connected roles.
It is a new release involving recognizable recording artists and part of a larger interactive entertainment project.
The available reporting does not establish the track's exact gameplay placement.
Justice Was Given a Broad Musical Assignment
Justice's assignment extends beyond one electronic collaboration.
In a statement reported by Complex, Xavier de Rosnay explained that the geographic and thematic scale of Grand Theft Auto VI required music capable of covering different emotions, genres and textures.
He also described the freedom Justice received to explore multiple musical directions.
That statement establishes the creative scope of the project without requiring speculation about individual gameplay scenes.
For Crazy TV, the assignment demonstrates how electronic music can contribute to atmosphere, rhythm and dramatic storytelling within a game.
Rockstar describes Justice's work as an adaptive score, designed to respond to how players engage with the game world.
That makes the relationship between music and gameplay especially important.
The final assessment will depend on the completed experience, not simply the artists attached to it.
Thirty Main Tracks, With Additional Digital Material
Rockstar's announcement provides a clearer picture of the score's scale.
According to Complex, Grand Theft Auto VI: Original Score is promoted as containing 30 main tracks with additional digital bonus material.
The Apple Music prerelease listing reportedly identifies 50 tracks.
The announced main track count and the larger digital listing should be distinguished rather than treated as identical figures.
For Crazy TV, the confirmed scope establishes that Justice has prepared a substantial original music project.
The music's sequencing, use and relationship to the game's environments will become clearer after release.
Flower in a Hurricane Shows the Project's Wider Reach
"Pusher" joins another previously revealed composition from Justice's score.
Complex identifies "Flower in a Hurricane" as featuring Tame Impala, SZA and King Gizzard & The Lizard Wizard.
Those collaborators connect electronic music with artists associated with R&B, psychedelic rock and other contemporary sounds.
For Crazy TV, the combination supports the broad musical approach described by Justice.
The project brings together performers from different musical backgrounds rather than remaining within one narrow electronic category.
Grand Theft Auto has an established relationship with music through its fictional worlds and soundtrack selections.
This original score adds another documented collaboration between gaming and established recording artists.
Two Soundtrack Releases, Two Different Purposes
Grand Theft Auto VI has two separately announced music releases.
Grand Theft Auto VI: Original Score, composed by Justice, is scheduled for December 11.
GTA VI: The Album is scheduled for November 19, the same date as the game's planned launch.
These are distinct projects.
The original score represents Justice's compositions developed for the game.
The separate album forms another part of Rockstar's music release plans.
For Crazy TV, maintaining that distinction is important because each project documents a different part of the game's musical identity.
November 19 is the scheduled arrival of the game and accompanying album.
December 11 is the scheduled release of Justice's original score as a separate listening project.
What Happens Next
The next major development is the planned November 19 launch of Grand Theft Auto VI.
That release should provide greater context for how Justice's music functions within the game.
The complete original score is scheduled to follow on December 11.
Further track credits, gameplay details and additional music announcements require separate confirmation.
For now, "Pusher" has been released, Gesaffelstein's collaboration with Justice is documented, and the original score has an announced release date.
Its wider cultural impact remains to be established.
Our Take
Justice and Gesaffelstein's "Pusher" matters because it represents more than a collaboration between established electronic artists. It belongs to an original score that connects their music directly to the identity of Grand Theft Auto VI. Crazy TV considers the creative relationship between the score and the game more significant than the number of famous collaborators or tracks. The defining achievement will be whether the music becomes an essential part of how players remember the experience.
Culture. On record.
Sources
Complex, Trace William Cowen, October 29, 2026.
Rockstar Games, October 29, 2026.
Crazy Press documents live culture as it happens. This article will be updated if new information emerges.
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